The Very Basics, FAQ, and Glossary |:| Wolvden (2024)

Do wolves stop being able to breed when they're old?
Female wolves are not able to breed past the age of 7 years 2 months. Male wolves can breed until their death.

Genetics

More detailed information about genetics in general can be found in our genetics guide, linked [here].
What does T1/T2/T3, etc. mean?
In most contexts, T stands for Tier. This could be referring either to the wolf's base or the wolf's markings, but it's most commonly seen when referring to bases. With bases, T1/TI = Tier 1, T2/TII = Tier 2, T3/TIII = Tier 3, and T* = Special. The higher the rarity of the base, the more bases they are able to breed and the rarer they are, generally.

In the case that the T is referring to markings, the tier represents where the marking comes from.

Are higher tier markings more rare?
No. Marking tiers, unlike base tiers, do not indicate how hard the marking is to breed. Marking tiers instead refer to where the marking comes from. For example, Tier 2 markings originate from Raffle Studs, while Tier 7 markings originate from Random Marking Applicators.

You can learn more about marking tiers in [this guide].

How do I breed a ___ base?
Base breeding is determined by base genetics rather than by the actual bases themselves. For example, breeding a Saffron base with a Howlite base is a matter of breeding Warm Medium II and Monochrome Medium I together. In order to get a certain base, you can make sure that one of the parents has a base with the same color and shade of the base you want. They also must have the same tier base or higher. Tier I breedings cannot produce Tier II bases and Tier II breedings cannot produce Tier III or Tier * bases. [This spreadsheet] allows you to input the base you want to receive information about what genetics you need to breed it.
How do I get heterochromia eyes?
Hetero eyes can appear rarely in breedings with the right colors. A breeding between White and Black eyes could produce Hetero White/Black or Hetero Black/White eyes, while a breeding between Brown and Blue eyes could produce Hetero Brown/Blue or Hetero Blue/Brown eyes. You can also get Hetero Black/White or Hetero White/Black eyes by breeding with Smoke eyes.
How can I tell how rare this marking is?
Unfortunately, Wolvden doesn't have a very effective way of telling how rare a marking is. Marking tiers are not reflective of rarity. You can check the [Wolf Customizer] to see the most common markings which don't have much value. Markings that appear on [Raffle Studs] and markings obtained from [Event Applicators] are generally rarer than other markings.

Generally, the newer the marking is, the more valuable it is. You can learn more about marking value in [this post].

Mutations

More detailed information about mutations can be found in our mutations guide, linked [here].
What are mutations?
Mutations are rare occurrences that change the appearance of a wolf. Some mutations are harmless and stay with the wolf their entire life. Other mutations are lethal and will cause a puppy to die before they reach adolescence. There are two different kinds of mutations, random and genetic. Genetic mutations can pass down in a family while random mutations will pop up without any warning!
Which mutations are lethal?
The current lethal mutations are Brachycephaly, Polymelia, Polycephaly, and Conjoined Twins. Of these, Brachycephaly is genetic and the rest are random mutations.
What if I want to keep a pup with a lethal mutation?
Unfortunately, pups with lethal mutations will not live past puphood. You can choose to remove a lethal mutation using a Osha, purchased at [Raccoon Wares]. Alternatively, you can freeze the pup using an immortal slot and a Jellyfish, which you can get from the [Grove] or from playing the [Slots]. Frozen pups will not age, but they also cannot be used for anything in the pack.
I have an immortal slot and a Jellyfish but I can't freeze this wolf, why?
If the wolf is a pup, make sure that they do not have a pupsitter and that they aren't currently being trained. If the wolf is an adult, they must be without a role, not pregnant, and not in a pair bond. Female wolves who aren't pregnant also have to have a 15-rollover breeding cooldown or less in order to be frozen. They cannot be frozen if they have a 16-rollover cooldown or longer.
How long do pups with lethal mutations live?
It depends on the mutation!

Brachycephaly: 1.5 months (3 rollovers)
Conjoined Twins: 4.5 months (9 rollovers)
Polycephaly: 2 months (4 rollovers)
Polymelia: 2.5 months (5 rollovers)

What does it mean for a mutation to be genetic?
Genetic mutations are determined by hidden genes present in some wolves. Hidden genes are always recessive, meaning that both genetic parents must have the hidden gene, and both genes must pass to the puppy in order for the puppy to develop a genetic mutation. You can't see hidden genes from the outside -- you won't know if your wolf carrying a gene unless they happen to be bred with another wolf with the same gene, and their puppy has a mutation. Alternatively, you may check the wolf for hidden genes at [Gene's Hollow].Once a wolf has been gene checked at [Gene's Hollow], they will be given a Carrier Status Report, which can be viewed under the Looks section of the wolf's page.
Which mutations are genetic?
The current genetic mutations are Albinism, Melanism, and Brachycephaly.
Can a wolf be a carrier of multiple mutations?
Yes! Wolves can carry as many mutations as there are available. That means, right now, a wolf could carry Albinism, Melanism, and Brachycephaly all at the same time.
How often do carriers breed mutations?
Below are pass rates for genetic mutations. Non-carrier refers to a wolf which does not carrier that specific mutation.

Non-carrier x Non-carrier =100% Non-carrier
Non-carrier x Carrier =90% Non-carrier, 10% Carrier
Non-carrier x Mutation =15% Carrier, 85% Non-carrier, 0% Mutation
Carrier x Carrier =10% Carrier, 10% Mutation, 80% Non-carrier
Carrier x Mutation =15% Carrier, 15% Mutation, 70% Non-carrier
Mutation x Mutation =10% Carrier, 20% Mutation, 70% Non-carrier

What happens if I breed two carriers of different mutations together?
Genetic mutations do not interact with each other. For example, breeding a melanistic wolf with an albino wolf has the chance to produce carriers for both melanism and albinism, but cannot produce either mutations, as you need two carriers of the same mutation in order to produce a mutation. This same logic applies to breeding to any other carrier, such as an Albinism carrier with a Brachycephaly carrier. The breedings will be treated as breeding of Mutation/Carrier x Non-carrier.
Is there a way to increase my mutation chances?
Right now, there is no way to increase your chances of getting a random mutation other than through breeding wolves with lower fertilities, though this has not been official confirmed to increase your chances and is only hinted at during the tutorial. Genetics mutations always abide by the pass rates listed above and there is not a way to increase those pass rates.
If I chase a wolf with a mutation, will they keep the mutation?
No. Mutations and carrier statuses are wiped when a wolf is chased. You cannot find a wolf with a mutation while exploring. However, every chased wolf has their carrier status randomized. So, a wolf that was chased that previously wasn't a carrier could become a carrier if they are found, and the opposite can happen as well.
How do you get the piebald mutation?
Piebald is a mutation which can be applied using [applicators]. These applicators are rewards for making purchases during the [Black Friday/Cyber Monday promotion]. Outside of that promotion, the only way to obtain them is through trading.
Is piebald a genetic mutation? Can it be carried? How does it pass?
Piebald is not a genetic mutation and it cannot be carried.

Piebald can only be passed if at least one of the parents has the mutation, and piebalds can only pass their own shape. For example, a Piebald [Torn] wolf cannot produce a Piebald [Uneven] pup. The chance for a piebald being born increases if you pair two wolves with the same type of piebald.

Puppies & Training

More detailed information about puppies and puppy training can be found in our lifespan guide, linked [here].
How do I assign a pupsitter to a pup?
To have a wolf protect a puppy, assign them the pupsitter role and then go to the pupsitter tab on their page. Once there, you can click Assign Puppies to move to the pupsitting menu.
How can I make sure my puppy won't die?
In order to ensure that a puppy will not randomly die at rollover, they must have 100% survival chance. Simply assigning them a pupsitter isn't enough if the pupsitter does not bring their survival chance to 100%.
My puppy died but they had 100% survival chance?
If a puppy has 100% survival chance, they won't die. It's possible that they weren't fully fed or played with at rollover and they therefore lost survival chance and died as a result of that. Additionally, if a pup's pupsitter dies or leaves at rollover, they could also die regardless of whether or not they had 100% survival chance going into the rollover.
What does puppy training do?
Pup training allows your puppies to gain stats as they learn from adult wolves.
When can I start puppy training?
The pup training area unlocked after you rollover five times.
When can I train my puppies?
In order to be eligible for training, a puppy must be weaned and younger than adolescence (at or between 2 1/2 months and 5 1/2 months.
How can I maximize the amount of stats my pup gets from training?
The maximum amount of stats a puppy can receive from training is 63. This can be achieved by completed all 3 hour lessons for each stat (+45), plus the one and two hour lessons for one the stats (+18). Alternatively, you could complete all the lessons for two of the stats (+54), as well as one other three hour lesson (+9). If you want to train your pup for a specific role rather than general stat increase, the latter option may be a better choice for you.
Why hasn't my pup gotten the stats from their training yet?
Puppies receive the stats from training as soon as they age into adulthood.
When do I unlock adolescent apprentices?
You can start adolescent apprenticeships after your 12th rollover.
Where do I train my adolescents?
There is not a central page for apprenticeships. Instead, you will find the option on all the normal pages for adult wolf roles, such as the hunting and herbalism pages.
What do adolescent apprenticeships do?
Apprenticeships give adolescents the opportunity to gain up to 20% proficiency in any role before they reach adulthood.

Wolf Roles

More information about different wolf roles can be found in the following guides: [Hunting], [Scouting], [Herbalism], [Pupsitting], [Mentoring]
How do I give a wolf a role?
In order to unlock roles for your wolves, you must complete the associated unique quests on the [Questing] page. After this, you can assign a wolf a role under the setting tab on their page.
Which roles can a wolf have?
Wolves can be assigned as a Hunter, Scout, Herbalist, Pupsitter, or Mentor. They can only be a Mentor if they are over the age of 5 years and if they are at least level 5.
What are the best stats for each role? Which role would be best for this wolf?
Pupsitters do not use any stats, so any wolf can be put in a pupsitter role.
Scouts use every stat, but if they are scouting the Glacier or Rainforest they must have 101 Wisdom or 101 Strength respectively.
Hunters require different stats based on their role in the hunting party. Stalkers use Smarts and Wisdom. Chasers use Agility and Speed. Finishers use Strength.
It's implied in the herbalism tutorial that Herbalists use Wisdom and Smarts, however it has not been discovered where these stats come into play in the role.
Mentors should have at least 50% more of the stat than the pups that are training have in order to avoid penalties from the training.
How many hunters/scouts/etc. can I have?
You can have a max of two scouts and one herbalist in your pack. There is no way to increase the amount of scouts or herbalists you can have. Hunters, mentors, and pupsitters are unlimited.
Why aren't my hunters catching any food?
Your hunters may have a difficult time catching food if they are just starting out. Pay attention to the percentage chance your hunters have to catch a certain prey. Increasing their stats, proficiency, and synergy can help increase their hunting percentage.
My hunting party is fighting, which personalities get along?
Romantic and Friendly personalities get along, and Aggressive and Stoic personalities get along. To ensure that your hunting party does not have any disputes, make sure the wolves are all either Romantic and Friendly or Aggressive and Stoic. You can view which personalities are a part of each disposition in [this guide]. You can also evaluate your hunting party's compatibility at the [Personality Snake].
Why does it say that I can't scout ____ biome?
More difficult biomes require your scouts to have higher proficiency or stats. In order to scout the Glacier, your scout must have at least 101 Wisdom. In order to scout the Rainforest, your scout must have at least 101 Strength. If you are unable to scout a biome, make sure you are trying with your scout at full energy and full proficiency. If this doesn't work, you must raise their stats by scouting other biomes or rescouting.
How do I unlock rescouting? What does it do for me?
Rescouting is unlocked after you fully discover the first three starter biomes (Mountains, Grasslands, and Deciduous Forest). After this, you can send a scout to rescout a biome you've already discovered at the bottom of that biome's page. Rescouting will bring back amusem*nt items and grant the scout EXP and occasionally stats.
Why can't I access the Herbalist? How does it unlock?
The Herbalist unlocks after you complete a unique quest on your 4th rollover. Before your 4th rollover, you cannot have a herbalist or craft medicine, but your wolves also should not get ill.
Where can I find [this herb]?
Different herbs can be found in different biomes. You can refer to [this guide] to see which biomes can be found in each biome, through foraging as well as exploring. If you are looking for a particular herb, you can try exploring in the biome it can be found in. You can also exchange herbs at the bottom of the herbalist, trading three herbs for one herb that you need.
Why did I find [a herb] in the [biome the herb shouldn't be in]?
Certain encounters, such as the raven, have the chance to drop any herb, regardless of which biome you are in.
How do I get a new lead wolf?
You can only get a new lead wolf when your previous lead wolf retires. This will happen automatically when they are 8 years old, or you can retire them early using GC.
Can you pick any wolf to be your lead wolf?
Yes! You can pick any wolf in your pack to be your new lead wolf after your previous one retires, as long as they are not immortal. If you pick a puppy or adolescent, they will automatically be aged to one year old.
When I pick a new lead wolf will they retain their age, level, and stats?
Yes, everything about the wolf will stay the same when they are made your lead wolf. They will stay the same age (unless they are younger than 1 year old, in which case they will be aged up), keep the same level and stats, and keep the same appearance. There is not an option to keep any part of your previous lead wolf to transfer to your new one.
The Very Basics, FAQ, and Glossary |:| Wolvden (2024)

References

Top Articles
Latest Posts
Article information

Author: Mr. See Jast

Last Updated:

Views: 6430

Rating: 4.4 / 5 (55 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Mr. See Jast

Birthday: 1999-07-30

Address: 8409 Megan Mountain, New Mathew, MT 44997-8193

Phone: +5023589614038

Job: Chief Executive

Hobby: Leather crafting, Flag Football, Candle making, Flying, Poi, Gunsmithing, Swimming

Introduction: My name is Mr. See Jast, I am a open, jolly, gorgeous, courageous, inexpensive, friendly, homely person who loves writing and wants to share my knowledge and understanding with you.